Sunday, 4 December 2011

AO2 Gymnastics Based Sport

Gymnastics
Vaulting –

Skills

Direct vaults – the purpose of this skill is the easiest vault and young gymnastics can learn new vaulting skills.  



Handspring – the purpose of this skill is that it is like a floor handspring but you bounce of a springboard instead.





Single Turn – the purpose of this skill is that the high you go up in levels, it adds more to do in the vault.   





One-quarter to half turn- the purpose of this skill is to do a quarter turn then a do have to do a half turn.






Round-off entry – the purpose of this skill is that it is the skill which is judged the highest judged but is the hardest to do.   


Techniques

Coaching Points:

Direct vaults – when you are performing this vault you should do a plain forward first flight, landing on the table as a stoop or squat.   

One-quarter to half turn – when you are performing this vault you have to remember it is a quarter turn then a half turn controlling the rotation is the most important part of this move.

Single Turn – when you are performing this vault make sure are always doing it at your max potential and not at an easier level. 

Handspring – when you are performing this vault make sure you are pushing of with hands with enough force to flip over.

Round-off entry – when you are performing this vault make sure you remember when you judge where you are going to begin the round off make sure it is where you will land perfectly in the springboard.

Drills to improve skills:

Sprints – this drill is where you practice running with you arms bent and pumping forward, opposite to your knees that are straight forward.

Running methods – this drill is where you practice running at different lengths and at different speeds to see which is the best speed to approach the vaulting bench.

Jumping methods – this drill is where you practice jumping with different methods and see which is the most effective and the one which will get you a high score by the judges.

Performing the skills:

Direct vault – this vault is used because it is the easies one to do and is a good vault for young gymnast to do.

One-quarter to half turn – this vault is used because it allows you to execute your skills in turns from a quarter to a half turn.

Single Turn – this vault is used because it is a good way for upping your level in gymnastics by each level going up it requires more for you to do. 

Handspring – this vault is used because it is an easy vault to do and there is forty one different ways of doing this move by adding extra elements of difficulty.  

Round-off entry – this vault is used because it is a good way of the gymnast to learn how to make judgement on when they have to begin to round off and land perfectly on the springboard.

Tactics

Your Strengths and Weaknesses – By watching video’s and analysis their own performance, they will be able to see there strengths and what they find hard and need a lot of practice, to be able to come stronger. Have people watch you practice and see what your strengths and weaknesses.  

Targeting your Weaknesses – If you identify your faults, mistakes or weaknesses, you should target these by practising them, perfecting the best technique to improve your performance, if your run up is wrong or it does not generate enough power, try increasing or decreasing your stride, look to where you hit the spring board or train for strength in your upper body.

Strategies

Practice – you strategy should be that you practice on all of the techniques and try to improve your weaknesses, so will be able to do more vaults and learn new ways of doing the vaults. Practicing is ways of learning how you should improve on your way you are going to be able to fight yourself and gain confidence and will become the winner.    

AO2 Athlectis Based Sport

Athletics
Swimming –

Skills

Basic Skills



Front Crawl –
the purpose of this skill is that it is the quickest and most effective way of swimming







Breaststroke – the purpose of this skill is an easy stroke in swimming but it is not the quickest way of swimming, it is a skill which is for people who can’t hold their breath in water as you do not need to put your head under water if you choose. 



Back stroke – the purpose of this skill is that it is a stroke doesn’t acquire you holding your breath under water and requires less effort as buoyancy help in the stroke.


Lifesaving Skills:

Rotary kick – the purpose of this skill is to keep you floating when swimming in a pool.




Surface Dives:
Feet first Surface Dives – the purpose of this skill is to be able to save somebody who is drowning but you are not a good person at breathing under water. Also if you want to travel long the surface and can’t be under water this is the purpose of this skill. 



Headfirst Surface Dives the purpose of this skill is to be able to save somebody who is drowning at the bottom of a swimming pool, if you are a good swimmer you can use this dive, also if you want to travel along the surface.



Water Polo Skills:

Egg beater - the purpose of this skill is to be able keep your self floating at a height of being able to move quickly.





Reflexes – the purpose of this skill you must be able to be sharp and on your toes to let you move quickly.

Awareness - the purpose of this skill is to be able to be aware and know where you have got to go. 




Techniques

Coaching Points:

Breast stroke – when you are swimming breast stroke you should bring up your head, every time you do the stroke. Take long arm strokes and even leg kicks in time with your arms.
  
Front Crawl - when you are swimming you should move your head to a side and breathe every three arms pull’s. Stay straight and use your lad hand to cut into the water.

Back stroke – when you are swimming you should look up, keep your head straight looking at the ceiling. Stretch out with each overhand arm stroke, keep your feet kicking evenly try not to break the water line with your feet.

Rotary Kick – when you are swimming you should keep your legs in a constant movement.
Feet First Surface Dive - when you are performing this skill you should have your legs tight together and have a straight body. 

Head First Surface Dive - when you are performing this skill you should have a straight body from your head to toes.

Egg Beater – when you are performing this skill should have your legs pumping at all times.

Reflexes – when you are performing this skill you should be ready and have good reflexes.

Awareness – when you are performing this skill you should be sharp and aware.

Performing the Skills:

Feet First Surface dive: this skill is used when you need to reach the bottom but don’t like breathing under water.   

Head first Surface dive: this skill is used when you need to reach the bottom, however you don’t like breathing under water and like to go in at quicker.

Rotary Kick: this skill is used because it is needed to keep your head above the water and safe and prevents you drowning. 

Breast stroke: this skill is used because it is stroke that doesn’t acquire a lot of power but more determination.   

Front Crawl: this skill is used because it is the quickest way swimming and is and easy to stroke to understand.

Back stroke: this skill is used because it is the easiest stroke to use if you problems with breathing under water.

Egg Beater: this skill is used because it is a good way of keeping yourself at perfect positions to be on your toes and ready to move.

Reflexes: this skill is used because it used across all of the pitch and is when you need to be quick on your feet and have quick movements. 

Awareness: this skill is used because it used across al of the pitch and is needs you to be aware and be ready to strike. 


Drills to do with the skills: 

Sculling: Is where you swimming along and you are using your hands like propeller blades, where your elbows stay still.



Kicking: is where you kick your legs with the arm that you move forward with first arm that your use. 


Fist Swimming: is where you have your hands in fists and swim along with your concentrate on your body position with your forearms and elbow bend through the stroke. 
 
Distance per Stroke: is where you try to get the maximum out of all of your strokes.





Tactics and Strategies

Strengths and weaknesses – Swimmers find out about there opponents by watching video and analysis on what are the strengths of there opponent swimmers and where they are weaker.   Also watching there opponent swimmers when they are doing training for the champions and make notes on there strengths and there weakness. Weaknesses could be with stamina, technique or power.

Targeting Weaknesses – If after watching the video and analysis about your opponents, you will be able to know that one of your opponents is good at the beginning of races and is bad at the end of them. However by watching the video you find out that somebody is bad at the start but good at the end.

Examples of Tactics and Strategies –
When you are 200m a good tactic is that you should control your pace at the beginning in the first 50m, and then you should build up your pace in the next 50m. Then you should maintain you’re in the third 50m and then you sprint as fast as you can in the last 50 meters. You should practice before you use it in a race to see what is does for you.   

Swim Strategies starting –
Free style
  • No too deep
  • Kick and streamline
  • Do not breathe on the 1st stroke
Breast stroke
  • A little deeper than freestyle
  • 3-2-1 pull down’s
  • Accelerate inside the flags
Back stroke
  • Hands on gutter
  • Long streamline 2-4 dolphin kicks then flutter
  • Strong breakout stroke - 1 arm at a time
Butterfly
  • A little deeper than freestyle
  • Long streamline and dolphin kick hard to surface
  • Do no breathe in the first stroke
Swim Strategies Finishing
Free style
  • Accelerate inside the flags
  • Do not breathe in the last 5 yards
  • Reach and touch the wall underwater - no extra strokes done before you reach and touch the wall
Butterfly
  • Do not breathe the last five yards of your race
  • Accelerate and charge down the wall
  • Always touch the wall underwater with two hands
  • Reach for the wall at the end of the race
  • Do not take an extra stroke on your finishing the race
Breast stroke
  • Accelerate inside the flags
  • Stretch for the wall - do not take an extra stroke
  • Always touch the wall with 2 hands under the water
Back stroke
  • Accelerate inside the flags
  • Note your stroke count
  • Last stoke-head goes back and you kick
  • Charge at the wall
  • Always touch the wall under water
  • Do not breath the last 5 yards of the race
Swimming Strategies Turns
Free style
  • Accelerate inside the flags
  • Snappy flip turn
  • Streamline and kick off wall
  • Do not breathe the 1st stroke
Breast stroke
  • Touch with 2 hands
  • Snappy flip
  • A little deeper than freestyle
  • 3-2-1 pull down’s
Back stroke
  • Accelerate inside the flags
  • Note your stroke count from the flags without looking for wall
  • Snappy flips
  • Long streamline 2-4 dolphin kicks then flutter
  • Strong breakout stroke – 1 arm only
Butterfly
  • Touch the wall with 2 hands
  • A little deeper than freestyle
  • Long streamline and dolphin kick hard to surface
  • Do not breathe in the first stroke
  • Accelerate inside the flags





AO2 Gamed Based Sport

Games
Rugby Union

Skills
Running with the ball - the objective of this skill is to run with the ball  and reach the other teams try line and put the ball down to score a try, or as a way of gaining territory before play breaks down. 



Kicking – the purpose of this skill is so a team can get closer to the try line, or for additional points. When you have scored a try you get a chance to kick the ball through the H –shaped goal post, which will score additional points. A drop kick starts or restarts the game, drop kick or fly kicks can used to put the ball outside of pitch, to gain territory or if close enough score a drop goal. 


Scrumming - this skill is used regular play is held up, usually when the referee has decided an infringement has been made by one team, the ball is put in by the scrum half for the team who had the advantage.


Rucking – In regular play when a runner has been tackled, and goes to ground, the tackled player will present the ball for his team to ruck over, allowing the scrum half to collect the ball from the ground and continue playing, the opposition must try to turn the tackled player over and steal the ball.

Tackling – the purpose of this skill is to stop the other team from getting any closer to the try line, or stopping the player from getting to the try line. This can lead to a ruck or if still on his feet a maul.



Catching – is a vital part of the game, when people pass to each other they must be able to catch the pass, and keep on running to score a try.




Passing - the purpose of this skill is so everybody can get a touch on the ball, and if you are about to be tackled you can pass it so you can keep the ball. Also so you will be able to gain more possession. 

Techniques

Coaching Points:

Rucking – when a player is driving forward in a ruck he should go from low to high have a low body position and keep his head straight to know where he is going, have a straight back, grip his opponent player tightly and have his legs driving. 

Passing – when a player is passing they should look at the person who they are passing to, the player they are passing to is in a clear space to catch the ball and won’t be tackled when the ball is thrown and the ball should be thrown at the height between chest and knee.

Scrumming – when you are scrumming you should have a straight back, and use your legs to drive, if you are the hooker you should hook the ball to the back of the scrum as fast as you can.

Kicking – Initial kick off from a static position or as a restart from a drop kick the ball should travel no further than 10meters, and should be hit high vut not long to all the attaching players to chance to cross the distance between teams and challenge for the ball.

Tackling – before you are tackle you should stay on your feet until you make contact then you should bring down the person you tackle to the floor, you tackle between the chest and the knees, you don’t tackle around the neck, you don’t tackle in mid –air.

Drills to do with Skills:

Rucking – When the ball has gone to ground, the supporting runners join together to push back the rucking shield. It is important that both player get there at the same time and push from low to high.



Mauling – When the ball has not go to ground and a maul forms the ball must be presented. Two players join together to push back the rucking shield and then somebody comes to collect the ball. It is important for both players get there at the same time and link tightly together.   

Passing - this is where the ball is passed around the players with different types of passing.


Performing the skills:

Running with the ball – this skill is used all over the pitch, it supports players when they have the ball they can pass to you, will be able to run to the try line. It is an important part of the rugby game. 

Kicking – kicking is used to, move the ball up the field in open play, or as a opportunity to add points to you score by converting the ball between the goal posts when either a penalty or after a try. Drop goals can also be scored in open play. The ball can be kicked from a fixed position on the ground or out of your hands.

Scrumming – both team forms into a scrum formation of three front row, who interlock with the opposition front row, the locks on both teams supply the power to drive forward, and lock the front row together, support is given from the no8 and flankers, who hold the scrum together and can break from the scrum with the ball. A scrum occurs when the regular play is disrupted or the ball goes dead, the team who puts in is the team which did not cause the offence.
Passing – this skill is used across the whole of the pitch; it is how the ball travels around the pitch.  

Tackling – this skill is used to prevent the opposing team from getting down the pitch, passing the ball and scoring tries.

Catching – this skill is used to catch the ball after somebody has passed to you, it is used to be able to be passed to and keep on running with the ball and score tries.
Rucking – this skill is used to fight for the ball after somebody has been tackled and to gain possession.  

Tactics

Strengths and Weaknesses of opponent – teams find there opponents strengths by watching videos and analysis them to find there strengths and at the same time seeing where they are weak. Also by watching live matches and make notes on there strengths, weakness and what they do to try and make them stronger. They go and watch them do training and look at what there strengths are and how they use them to full potential and where they are going to need work and more training.  

Target opponent Weaknesses – a weakness could be identified after watching the video analysis, it could be that you find a player who cannot pass on his right, so you force them right and wide so they won’t be able to pass. If  you know somebody is not a good tackler then you go for him when you have the ball. 

Formations player setup:

Attacking – If after watching the videos of your opponents, you see that they have a weak pack of forwards then when if comes to set plays or lose balls to draw in the opposition pack into rucks or mauls, before you ship the ball out to your backs and use the over lap and other types of passing

Defensive – if you see that the opposition have a strong set of backs then when you come to set plays or lose balls, you get the balls to your backs however get your strongest forward to run with your back for support. 

Kicking game – when a team gets the ball you kick it and the person who catches the ball then will kick the ball back down the pitch.  This set of game play could be used against an opponent who don’t have that many quick people, so will be able to out run them and collect the ball that you have kicked and score tries. Or where a team continues to be put under pressure a kicking game can clear weak defencive lines.   

Running game –playing with the ball in your hands, makes the ball travel, and allows players running forward to pass get more players involved. This set of game play could be used against an opponent who are quick but don’t have strength in there players. 

Keeping ball in backs – this is good way of playing the game because you will be able to use your quicker people to there full potential and you will use the width of the pitch. This is type of playing requires good support from all players including the forwards as backs won’t have the strength when rucking and mauling. 

Keeping ball in forwards – this is good way of playing the game if you have more strength and skill in the forwards than your opposition, or where your own backs are not as strong as the opposition. It slows a game up and limits the extent that a team can more up field, but can be very effective in short distance works where the try line is close. The disadvantage of all forwards play is you won’t have much speed on your side and it can be very tiring.

Strategies

The overall focus of game: after looking at the opposition, it was clear that our backs were matched but we had an advantage with our forward, the opposition were heavier but less mobile and we decide to keep the ball with the forwards in open play as we could get to breakdowns quicker and more effectively. Our backs could be fed decent ball once we have the better of the opposition forwards. Our stronger pack of forward will be able to charge through there forwards and backs and score tries when close to touchlines and give good support to our backs.